Learning Rive: interactive animation for the Web

I recently started exploring Rive, consider this a heads-up that I’ll be sharing some of my creation once I have mastered the basics.

What is Rive?

Rive (rive.app) is a real-time interactive animation tool built for designers and developers who want animations that actually do something, not just play and stop. Here is what makes it distinct:

  • Interactive by design. Animations respond to user input (clicks, hovers, data changes) in real time. This is not a looping GIF situation.
  • State machine-driven. Rive uses a logic system called a state machine, which lets you define how animations transition between states (idle, hover, pressed, error, etc.) based on conditions. Think of it as a flowchart your animation follows.
  • Lightweight output. Rive exports a .riv file, a compact, vector-based format. No bloated video files, no performance penalties.
  • Cross-platform. One animation can run on the web, iOS, Android, Flutter, Unity, and more, using open-source runtime libraries.
  • Design and dev in the same room. Designers build in the Rive editor; developers integrate the output directly. No painful handoff, no surprises in production.
  • Free to start. Rive offers a free tier that is genuinely useful for learning and experimenting.

How does it compare to Adobe After Effects?

If you have ever used After Effects, the Rive timeline will feel somewhat familiar, i.e. keyframes, easing curves, property interpolation. That is where the similarity largely ends. After Effects is a powerhouse for producing linear motion graphics and video exports: you build a sequence, you render it, and it plays back the same way every time. Rive, on the other hand, is built for live environments. Its animations are not rendered, they run as code, responding to whatever is happening on screen at that moment. After Effects asks, “What do you want the animation to look like?” Rive asks, “What do you want the animation to do?” They are complementary tools, not competitors: After Effects remains the gold standard for broadcast, film, and polished explainer content, while Rive is where you go when the animation needs to think for itself.

I am in the early stages right now, working through tutorials, poking at the state machine, and getting a feel for what is possible. I have always enjoyed learning new tools, and I think Rive will open up new creative possibilities.